Fleet condition
Player tool available
Ask The World Radio Battleship
Generate a deterministic fleet, register the Fleet Seed with the host, and mark coordinates as they are announced over Poclink Group 913452.
Player fleet generator
Create your fleet for the current game
Use the complete Game Key supplied by the host. Your Fleet Seed, ship layout, and marked coordinates are saved only in this browser on this device.
Your fleet will appear here
Enter your radio name and the host's Game Key, then generate a fleet.
Your private battlefield
Fleet grid
Required before play
Register this fleet
Select Register this fleet to open the Microsoft Form with your radio name and Fleet Seed already filled in. Complete the rules acknowledgement and submit before registration closes. The host console assigns the active Game Key when responses are imported. By registering, you agree to the Official Rules for that session.
Important: Only fleets recorded in the host's locked registration list before the first coordinate is called are eligible for validation.
Player flow
How the game works
- Open the host-provided player link or enter the complete Game Key manually.
- Generate a fleet and record the four-digit Fleet Seed.
- Submit your radio name and Fleet Seed through the registration form before the first coordinate is called.
- Tap each coordinate as the host announces it over Poclink.
- When all ships are sunk, announce your radio name and registered Fleet Seed for host verification.
Fair-play design
The host verifies every elimination claim independently
The player page and local host console use the same versioned deterministic fleet engine. The host locks the registration list before the first coordinate and reconstructs a claimed fleet from its Game Key and registered Fleet Seed.
Pre-registration
Only Fleet Seeds recorded before the first coordinate is called are eligible for validation.
Local authority
The host console maintains the authoritative coordinate history and registration list on the host computer.
Deterministic verification
Player markings do not determine the result. The host reconstructs the fleet and checks it against called coordinates.
Important limitation: This architecture provides reasonable fairness for a friendly community activity. It is not a cryptographic identity system, gambling platform, or secure prize-administration service.